Showing posts with label Wiimote. Show all posts
Showing posts with label Wiimote. Show all posts

Friday, March 12, 2010

Sony 's New Control System for the Playstation

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Gamers will surely want to have a try with Sony's coolest control system that was presented at the Games Developer's Conference in San Franciso early this month. It is described as something similar to the Nintendo Wii.


Sony's new control system unveiled at the Games Developer's Conference in San Francisco 


On its trigger the reverse changes color to differentiate one remote from another. One can use use one remote or two at the same time, depending on the game. The conrol is very light, lighter than a Wiimote. The controller can be rotated vertically (a gamer can twist it) or horizontally (make flips) and the system has no trouble tracking what it’s doing. This means that for fighting games, one can pull all kinds of moves just like one (hypothetically) would in real life: for example, one can spin around, and the tracking handles it perfectly. Or, for games like table tennis, one can actually put spin on your shots by angling your wrist just like yone would in real life. It’s a lot of work for a video game, and a lot of fun.

The new Sonny control system being tested by game developers at the Games Developers Conference in San Franciso

At Ohgizmo.com you will also read the following info on the new gadget: There’s a trigger on the reverse, at the top near the glowy ball, which changes color to differentiate one remote from another. Depending on the game, you can use one remote or two at the same time. It’s very light, lighter than a Wiimote, which makes me think it must have a rechargeable battery inside. I got a chance to test the Move out for a while last night, and it’s pretty impressive. It’s less forgiving than a Wii as far as where you can stand, but it’s much more precise and gives you a huge range of motion. You can rotate the controller vertically (twist it) or horizontally (make it do flips) and the system has no trouble tracking what it’s doing. This means that for fighting games, you can pull all kinds of moves just like you (hypothetically) would in real life: for example, you can spin around, and the tracking handles it perfectly. Or, for games like table tennis, you can actually put spin on your shots buy angling your wrist just like you would in real life. It’s a lot of work for a video game, and a lot of fun.
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